Gamification is becoming a widely used technique in an at- tempt to improve engagement and effectiveness of learning, with virtual rewards (often in the form of badges) frequently forming a core part of this structure. But how do badges actually work? Recent studies in gamification have clearly identified that while we can say this approach works, any analysis of the success stories quickly confirms that context is essential in both the system we gamify and the users that take part. In the absence of context, a badge is obviously meaning and valueless, but studies in badge use generally refer to success without focusing on the underlying process and, in some cases, report significance without effect size, report the badge without the proces...
Badges have been used in education and leisure activities to accredit knowledge or learning for a lo...
Chugh, R ORCiD: 0000-0003-0061-7206Digital badges are quickly becoming an appropriate, easy and effi...
Digital badges provide new affordances for online educational activities and experiences. When used ...
Achievement badges are a form of gamification that are used in an attempt to increase user engagemen...
Badges are non fungible tokens used to document or certify achievements in academics or in any other...
Badges have been used in education and leisure activities for a long time. Digital badges in particu...
Educational Badges are touted as an alternative assessment that can increase learner motivation. We ...
Background. Programming is a challenging and highly important topic for introducing learners to our ...
Educational Badges are touted as an alternative assessment that can increase learner motivation. We ...
Gamification, the implementation of game elements in a non-game context, is a rapidly growing field ...
Since the Roman Empire, badges are used as a symbol of a hierarchical position, as an accomplishment...
This presentation reports the design, development, implementation, and evaluation of a digital badge...
Do learners really want to engage with digital badges? This paper features a case study of the imple...
There has been much hype in relation to the emergence of digital badging in education. This paper se...
Background. Digital badges are used in games and simulations for purposes such as incentivizing lear...
Badges have been used in education and leisure activities to accredit knowledge or learning for a lo...
Chugh, R ORCiD: 0000-0003-0061-7206Digital badges are quickly becoming an appropriate, easy and effi...
Digital badges provide new affordances for online educational activities and experiences. When used ...
Achievement badges are a form of gamification that are used in an attempt to increase user engagemen...
Badges are non fungible tokens used to document or certify achievements in academics or in any other...
Badges have been used in education and leisure activities for a long time. Digital badges in particu...
Educational Badges are touted as an alternative assessment that can increase learner motivation. We ...
Background. Programming is a challenging and highly important topic for introducing learners to our ...
Educational Badges are touted as an alternative assessment that can increase learner motivation. We ...
Gamification, the implementation of game elements in a non-game context, is a rapidly growing field ...
Since the Roman Empire, badges are used as a symbol of a hierarchical position, as an accomplishment...
This presentation reports the design, development, implementation, and evaluation of a digital badge...
Do learners really want to engage with digital badges? This paper features a case study of the imple...
There has been much hype in relation to the emergence of digital badging in education. This paper se...
Background. Digital badges are used in games and simulations for purposes such as incentivizing lear...
Badges have been used in education and leisure activities to accredit knowledge or learning for a lo...
Chugh, R ORCiD: 0000-0003-0061-7206Digital badges are quickly becoming an appropriate, easy and effi...
Digital badges provide new affordances for online educational activities and experiences. When used ...